Archive for the 'GFSGL' Category

Why GNA! is better than Savannah

Sunday, April 23rd, 2006

In the beginning there was…blah, okay I won’t go that far. Though, the first host provider I used was SourceForge.net. I used that for three projects:
GFSGL, GFSI and GoldenFiles. Mostly random stuff there, not too large projects.
Then one day I thought about this and well, using a proprietary website to produce and manage a [...]

GFSGL 0.92.0 “White Teddybear”

Friday, December 9th, 2005

Finally! It is released (well, a week ago, but still).
Version 0.92.0 of my little child, GFSGL.
Now it has a GTK2, GTK1 and KDE GUI using xmsg, a module system that allows easy extension of it, and a handfull of modules included by default (such as AutoAddGames which automatically detects and adds native GNU/Linux games to [...]

I knew GFSGL was amazing but…

Monday, June 27th, 2005

this is a bit much:
[0 zerodogg@drizzt shared]$ file /home/zerodogg/.gfsgl/CVS/debug.log
/home/zerodogg/.gfsgl/CVS/debug.log: Apple Old Partition data block size: 21331, first type: ., name: nd:hashall:interactive-comments, number of blocks: 1852403303,
I didn’t know it could create an entire partition out of a logfile.
In other news GFSGL version 0.91.0 (stable) has been released :).