Archive for the ‘GFSGL’ Category

Why GNA! is better than Savannah

Sunday, April 23rd, 2006

In the beginning there was…blah, okay I won’t go that far. Though, the first host provider I used was SourceForge.net. I used that for three projects:
GFSGL, GFSI and GoldenFiles. Mostly random stuff there, not too large projects.

Then one day I thought about this and well, using a proprietary website to produce and manage a free software project makes…well…no sense. So then I started looking at the alternatives. I landed on Savannah. My first Savannah project was GoldenPod. Followed by the (mostly dead) GoldenBackup (no link due to no website nor release, it does have a CVS though). Then followed by the common configuration parser. Then I had my disagreements with Savannah (as some of you might remember).

Then I started looking at GNA! which I am now using for my most active project, Day planner. Now what does GNA! have to offer that Savannah doesn’t?
Well, it offers easier access to the downloads directory, I can simply rsync/scp stuff from my box to the GNA! download directory. It also has SVN which is imho MUCH better than CVS (I’ve never used Arch, so I won’t say anything about that). They also offer download/website statistics, something Savannah doesn’t. The only plus of Savannah I can find is some of their admins. I’ve spoken with a few of them and they where very nice, savannah also has an IRC channel (#savannah on freenode) which is rather nice. Though currently, I’ll take my GNA! without my Savannah if that is possible thank you very much.

GFSGL 0.92.0 “White Teddybear”

Friday, December 9th, 2005

Finally! It is released (well, a week ago, but still).
Version 0.92.0 of my little child, GFSGL.
Now it has a GTK2, GTK1 and KDE GUI using xmsg, a module system that allows easy extension of it, and a handfull of modules included by default (such as AutoAddGames which automatically detects and adds native GNU/Linux games to GFSGL) in addition to various modules available for download.
GFSGL is a game manager, it makes it easier to install and run games under GNU/Linux and other *nix like operating systems. It does this by providing one unified interface that you can launch games that are native, wine, scummvm and so on from, and by allowing one-click installer launching. The module system makes it even easier to extend, and I’m hoping that someone will find the time to try to write some modules that they feel are needed.

More information can be found at the GFSGL website, in the release announcement and in the release notes/changelog. You can also look at some screenshots.

I knew GFSGL was amazing but…

Monday, June 27th, 2005

this is a bit much:
[0 zerodogg@drizzt shared]$ file /home/zerodogg/.gfsgl/CVS/debug.log
/home/zerodogg/.gfsgl/CVS/debug.log: Apple Old Partition data block size: 21331, first type: ., name: nd:hashall:interactive-comments, number of blocks: 1852403303,

I didn’t know it could create an entire partition out of a logfile.

In other news GFSGL version 0.91.0 (stable) has been released :).